Lemuria Final Battle Cheat Guide: Hall of Heroes Strategy | Wizard101


Warning! Story spoilers ahead! Trying to figure out how to beat the final fight of Lemuria? This battle takes wizards back to where we began: Telos. Having acquired the world synthesizer, the team is ready to destroy it... or are they? The Heroes of Lemuria see their broken world and the potential of the synthesizer to erase its ailments, and those of every other Spiral world. Now you'll have to stop them in an epic showdown.

Battle Mechanics

This is an 8v4 battle. There are eight enemies who take turns going. On round one, the left-hand side of four enemies will cast spells. On the next round, the right-hand side will. When one side is defeated completely, the remaining side will only cast every other round. Because the enemies only get to cast every other round, wizards also only gain pips every other round, so pips are a valuable resource. 

When using an AoE spell, you'll choose an enemy to use it on. Choosing an enemy on the left will affect the left four while choosing an enemy on the right will affect the right four. This also applies to enemy AoEs - they will only affect the left or right side of the battle. However, many of the cheats will function and interact across the two different sets of enemies. Note that all of the bosses are stun-immune. 



Cheats

Solomon Crane

Rank 21 Death Boss - 13,860 health
  • Curses be upon thee! - At the start of the battle, Solomon Crane will interrupt to put a -10% outgoing damage aura on all wizards that lasts for 6 rounds. You can replace it with no consequence. If you replace the aura on round 1 as it is cast, the -10% will still apply.
  • May your wards crumble against you! - If you cast a shield, Solomon Crane will interrupt to convert it to half of its original value. For example, a 50% Tower Shield will become a 25% shield. A 70% Storm Shield will become a 35% universal shield. AoE shields will trigger this cheat on all allies. Only the last shield placed will be affected.
  • A crude tactic - If you cast a trap on an enemy, Solomon Crane will interrupt to remove the last trap and replace it with a universal trap of half the damage. For example, if a 30% Storm Trap is cast, Solomon will replace it with a 15% universal trap. He will do this for all his allies on either side, so AoE traps will trigger this on all enemies. This cheat also applies to spells that place traps.
  • Steel your resolve - If the left-hand side of enemies have taken damage, Solomon Crane will interrupt at the end of the round to cast a -10% incoming damage aura on all allies on the left-hand side.
  • Solomon can cast Mass Feint as well as Plague and Virulent Plague. 

Buck Gordon

Rank 21 Fire Boss - 12,890 health
  • All right! - Whenever a blade is cast on Buck Gordon, he will interrupt to replace it with a Fireblade of double value. For example, a 25% Stormblade will be replaced with a 50% Fireblade.
  • You're going down! - Buck Gordon says this when preparing to cast Rain of Fire
  • Here it comes... - Buck Gordon will interrupt to cast Rain of Fire.
  • Oh, come on! - If Buck Gordon takes damage, he'll say this and will not cast Rain of Fire.
  • Buck Gordon can cast Steal Charm.

The Shadoe

Rank 21 Shadow Boss - 13,860 health
  • Mind Talisman... Activate? - At the start of the battle, The Shadoe will interrupt to place two cards in each wizard's hand that cannot be discarded. One costs 2 shadow pips. The other costs no pips but has 1% accuracy.
  • I'll shoulder some of the burden - At the start of the battle, The Shadoe will interrupt to cast a shadow intercept and will take 25% of the damage dealt to her allies on the left-hand side.
  • Synthesizer's on the blink! - At the start of the battle, The Shadoe will interrupt to cast a global spell which limits damage to 9999.
  • That solves nothing - If a wizard tries to replace the global damage limit, The Shadoe will interrupt to replace it.
  • Emotional support! - When Solomon Crane's cheat to divide a trap value in half triggers for a single trap, The Shadoe will interrupt to remove the trap completely. This applies to enemies on both the left and right-hand sides.
  • The Shadoe says "No." - When an AoE trap is cast, The Shadoe will interrupt to steal the trap from the first enemy it was placed on and put it on herself. This applies to enemies on both the left and right-hand sides.
  • The Shadoe will start the battle with a shadow attack building behind her.
  • The Shadoe can cast a 45% version of Legion Shield for all allies on the left-hand side, and can also cast Bad Juju.

Dog Tracy

Rank 21 Storm Boss - 11,590 health
  • That's our prime suspect, get 'em! - Dog Tracy will say this when using his natural attack, which deals damage and casts taunt.
  • Hey, don't quit your day job - Dog Tracy will interrupt to cast Healing Current on an ally. Trigger unknown.
  • You're now in witness protection - Dog Tracy will interrupt to cast Pacify on an ally, making them temporarily untargetable. Trigger unknown.
  • Dog Tracy can cast Cleanse Charm.

Mandar the Barbarian

Rank 21 Myth Boss - 13,045 health
  • Flee! Flee from the savage sword of Mandar! - At the end of the second round (Mandar's first turn), Mandar will interrupt to cast a +40% outgoing damage aura on himself.
  • Is that the best you can do, dog? - Every so many rounds, Mandar will interrupt at the start of the round to cast Earthquake which removes one positive charm/ward
  • By Grom, you'll pay for that! - If Quartermane's aura is placed on Mandar, he'll interrupt to replace it with an aura of double the power that gives one power pip for 4 rounds instead of 2.
  • Grom give me strength! - If Mandar has taken damage, he will interrupt at the end of each turn to cast a healing spell that heals about 650 health.
  • Mandar can cast single and AoE stuns as well as Medusa.

Duck Savage

Rank 21 Ice Boss - 16,120 health
  • I am the Duck of Bronze! - At the start of the battle, Duck Savage will interrupt to cast a 5000 damage absorb shield. This shield is protected with Aegis, but can be removed with two removal spells. Note that while it can be removed, it cannot be stolen.
  • No, I don't think so - If a wizard removes the 5000 shield protection and steals it with Steal Ward, Duck Savage will interrupt to steal it back.
  • Feel my fists of bronze! - Duck Savage will say this when she casts her natural attack, which does damage and places a protected +75% damage trap.
  • I can formulate an antidote! - Whenever an enemy is hit, Duck Savage will check for a DoT effect. If one is present, she will interrupt to cast Mass Cooldown and remove one round of the damage on all allies. This applies to either the left or right-hand sides. So for example, if one player hits with Fire Dragon, she will remove one of the DoT ticks on all allies. If the next player hits with Storm Lord, she will remove another DoT tick on all allies.
  • My stamina has no limits! - If Duck Savage has taken damage, she will cast a -50% incoming damage aura at the end of every round.
  • Don't worry, I'm a doctor - If a heal over time spell is cast on an ally, Duck Savage will interrupt to add one round of healing to the heal over time.
  • Duck Savage can cast Tower Shield and a 45% version of Legion Shield for all allies on the right-hand side.

Stallion Quartermane

Rank 21 Balance Boss - 13,860 health
  • Good show! - Stallion Quartermane will say this when using his natural attack, which deals damage and adds a double pip gain aura to all of his allies on the right-hand side for 2 rounds.
  • Ah-ah-ah, never say die! - If an ally on the left-hand side is low on health after taking damage, Stallion Quartmane will interrupt to heal them for around 1100-1300 health.
  • I claim these pips for the Queen! - Stallion Quartermane will say this when he interrupts to steal a power pip from a player. Trigger unknown.
  • Poor showing, chap - If you cast a Feint on Stallion Quartermane, he will interrupt to remove it. This cheat also applies to AoE Feints.
  • Stallion Quartermane can cast Steal Pip.

The Bantam

Rank 21 Life Boss - 14,675 health
  • I need a minute, talk amongst yourselves - At the start of the battle, The Bantam will interrupt to cast Pacify on himself which makes him untargetable for 3 rounds. He will also say this when he uses his natural attack, which deals damage and includes Pacify.
  • I'll be taking that, thanks! - Whenever a wizard casts a blade on someone else, The Bantam will interrupt to remove the last blade and replace it with a Balanceblade of half the value. In the cast of Elemental and Spirit Blade, only the last blade will be replaced (Fire and Life respectively). 
  • The Bantam's pet can cast a spell that grants a power pip to all allies on the right-hand side.

Strategy

The number of cheats in this battle seems overwhelming but it isn't too difficult with a team of four wizards. Here's the most common and quickest, cleanest strategy for winning this battle:

  • Use the first two rounds of the battle to blade yourself and replace the -10% damage aura with Frenzy or another aura. Cast additional power-ups as necessary but remember you can deal no more than 9999 damage. 
  • Focus attacks on the left-hand side enemies. Ignore the right-hand side.
  • Once the left-hand side of enemies is defeated, all wizards should flee the battle and return. This will remove the damage limit aura, clear your hand of the cheat cards, and reset all shields on enemies. Only the right-hand side of enemies should remove when you return.
  • Power up and defeat the right-hand side of enemies as usual, keeping in mind that the cheats of the right-hand side enemies remain in play.

Bonus tips and tricks:

  • Keep in mind that these bosses have strong resistance to their own schools of damage.
  • Remember to hit in a timely fashion to avoid Mandar's Earthquake.
  • It it advantageous to have all wizards attack the right side on the same round. This way, you'll avoid Duck's -50% aura for any of your hits.
  • As with any absorb shield, Death's steal health spells avoid Duck Savage's 5000-health shield.
  • If you do not wait for all wizards to enter the battle at the same time on round 1, the start of battle cheats will trigger multiple times (once each time the hand timer is reset because a new wizard joins). This means you could have double, triple, or even quadruple cards in hand if all players enter the first round at different times.
You can absolutely win the battle without fleeing and resetting the right-hand side, you'll simply be handicapped by the damage limit and cheat cards, and it usually takes longer. Because there are no cheats for tardiness, no healing is really needed in this battle. Players can flee and return outside of resetting the battle if needed. 

Drops & Rewards

Curious what drops from the final battle of Lemuria? You can get level 150+ gear for your school which is some of the best available! Check out all of the drops in the Lemuria Level 150+ Best Gear Drop Guide!


Have you finished Lemuria's final fight?

Thanks for reading and see you in the Spiral!


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